Video-games and film have historically rarely gone well together. Combining the two disparate mediums has led to a few decent films (Hitman and Silent Hill spring to mind), but more often than not it leads to screenwriting abominations that fail both as adaptations and as standalone films. Will video-games ever work as films? Perhaps, but they have to overcome the inherent problems in the adaptation process.
The most recent video-game adaptation, Silent Hill: Revelation, provides an excellent example of the difficulties adapting games to film. Based off of the popular horror game Silent Hill 3, the film was a low-budget 3D attempt to cash in on horror fans, even being fittingly released on Halloween. Despite being directed and written by Michael J Basset, a self-proclaimed passionate fan of the Silent Hill series, the film still bombed with critics and audiences, largely due to the messy writing throughout it.
Faced with a difficult narrative structure that relied on cryptic notes and slow-burning atmosphere almost as heavily as it did on actual dialogue, Basset chose to create a story that got the major points of the plot across, but he also extensively changed how things happened, often to disastrous effect. Characters got their roles and personalities changed, the foreboding atmosphere of the original game was painfully underutilized, and barely any of the scenes from the original game made it into the film. The movie alienated fans of the original game and offered nothing of any interest to casual movie-goers, which proved to be its undoing.
This kind of failure is what is fans are hoping doesn't happen with the upcoming adaptation of Mass Effect. The trilogy of science fiction role-playing games received considerable acclaim for its writing and has had fans clamoring for a film ever since its inception. A well fleshed out universe, likable characters, intense action, and striking visuals made the games a logical choice for an eventual adaptation, but even a series such as Mass Effect faces significant problems on its way to the silver screen.
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Mass Effect is frequently cited as one of the strongest examples of storytelling in gaming. |
This doesn't preclude the possibility that Mass Effect will succeed as a film though. Talented film directors and screenwriters have made excellent films out of far more challenging source material. The key word there though, is talent. Hiring no-names like Basset rarely end well because they simply don't have the talent or experience necessary to take on difficult projects. These people get hired because these projects lack the budget or creative spark necessary to attract the more talented individuals in the industry.
Films live and die by the names involved in the production. Casual movie-goers are drawn in by the names on the poster, whether they be experienced actors or well-known directors. Fans of the source material will place more faith in a film that has solid talent on board. Skilled film-makers will usually produce something of quality, which in turn will generally find an audience. Everyone in this situation ends up happy.
Will future video-game adaptations such as Mass Effect manage to avoid the pitfalls of previous game adaptations? Only time will tell.